Pick the coast, we handle the rest.
Two live US regions — one west, one east — with identical enterprise-grade hardware, DDoS-protected edge, 1 Gbps per-host uplinks, and a private 20 Gbps storage fabric. EU and US Central are on the roadmap; which one ships first depends on where our customers are.
Two regions. Full product parity.
Every product we offer runs in both regions. Hardware, network, and DDoS protection are identical.
US - TN - 01
East-coast baseline
- Game Servers
- Dedicated Servers
- Storage Accounts
- East-coast US
- Midwest + South
- Eastern Canada
- Central + South America
- Closer to EU than WA
US - WA - 01
West-coast baseline
- Game Servers
- Dedicated Servers
- Storage Accounts
- West-coast US
- Pacific NW
- Western Canada
- Hawaii & Pacific Islands
- Australia / New Zealand
Same hardware, either coast.
The only thing that changes when you switch regions is geography. Hardware, network, and operational practices are identical — no "lesser" region.
How your packets reach the server.
Each region is a two-plane network: a DDoS-scrubbed public edge for player traffic, and a separate private fabric for storage and management. They never share a wire.
Edge — DDoS mitigation
Transit-provider scrubbing absorbs volumetric attacks upstream of our network. Your VM sees only filtered traffic. No per-incident billing; mitigation is always-on.
Access — 1 Gbps per host
Every Game Server and Dedicated Server gets a full 1 Gbps port to the public internet. Need a 10 Gbps uplink for a traffic-heavy workload? Our colo partner can provision that on request — talk to us and we'll line it up.
Fabric — 20 Gbps storage
iSCSI traffic to storage pools runs on a dedicated 20 Gbps fabric, completely separate from the public uplink. No contention between player traffic and disk I/O.
Management — isolated VLAN
Orchestration, monitoring, and admin traffic travel on a management VLAN that's unreachable from the public internet. Customer workloads can't see it and vice versa.
Which region fits your players?
Rules of thumb, not religion. If in doubt, ping us with where your community is and we'll steer you.
US-WA-01
West-coast US, Pacific Northwest, Western Canada, Hawaii, Pacific Islands, and most of Australia / New Zealand will land closer here.
Best for Pacific-heavy communitiesUS-TN-01
East-coast US, Eastern Canada, Midwest, South, and most of Central / South America. Also closer for EU players than WA, though not by much.
Best for continental + LATAM reachPick one, iterate
When your community is genuinely split coast-to-coast, pick the one closer to your heaviest players and re-evaluate after a month. Moving between regions is supported.
Switch later if neededTell us where
If your community is predominantly outside North America, today's options aren't ideal. EU is the strongest roadmap candidate; Contact lets us know your specific geography is asking.
Roadmap: EU, US CentralWhere we go next is where you tell us to.
EU and US Central are the strongest candidates for our next region — but the decision is customer-led. We build where our players are, not where the spec sheet says we should. If your community is in a place we don't cover yet, let us know and we'll factor it in.
Before you pick.
Which region should I pick?
Can I move a server to a different region later?
Do both regions run the same hardware?
Do you charge extra for a specific region?
Is DDoS protection the same across regions?
What specific data center cities are you in?
What regions are coming next?
Do you offer cross-region failover?
Why only two regions so far?
Ready to deploy?
Pick a region at checkout; switch coasts later if your community shifts. Pricing is identical either way.